Age: Late Cretaceous (around 70-75 million years ago)
Diet: Carnivorous (ambush predator)
Length: Quite a large theropod, at about 8 metres in length when full grown.
Weight: 1.6 - 2 tons
Notes:This odd-looking carnivore is easily distinguishable from any other dinosaur bred by InGen. The most distinctive features of Carnotaurus are the two thick horns above the eyes, and the extremely reduced forelimbs with four basic digits, though only the middle two of these end in finger bones, while the fourth is splint-like and features an external 'spur.' The fingers themselves are fused and immobile, and lacked claws. It is also characterized by its unusually long neck (compared to other abelisaurs), and its small head with box-shaped jaws. Carnotaurs eyes face forward, which is unusual in a dinosaur, and indicate excellent binocular vision and depth perception. There is a rather puzzling contrast between Carnotaurus’ deep, robust-looking skull and its shallow, slender lower jaw. It is a midsized animal by dinosaur standards, and can be found Isla Sorna. Carnotaurus is easily recognized because of its horns, which are slightly larger in males than in females.
Once InGen scientists realized that they were working with Carnotaur DNA, they decided upon a rather interesting engineering approach for the species. Apart from the standard procedure of splicing in certain genes of amphibian origin into the degraded ‘fossil’ theropod DNA, the researchers decided to also include chameleon DNA to repair some of the genes associated with skin (among other things) in the animal because they knew from fossil evidence that Carnotaurus had bumpy, chameleon like skin. It was unknown if the original Carnotaur could change color like a chameleon, or if it’s skin only superficially resembled that of the lizard (it’s possible that the prehistoric Carnotaurus used its color changing ability in mating rituals or to express its mood to a rival, but we can never be certain of this), but as a result (which was almost to be expected), Jurassic Park Carnotaurs have the ability to change skin color and texture in an incredibly unique way and quite rapidly so. As a side effect, they also have chameleon-like swivelling eyes, and though they lack the ability to shoot their tongues out at prey, their tongues are quite sticky to the touch and are still useful in capturing small animals that would otherwise have been just out of reach. They also have a row of keratinous dorsal osteoderms (spikes) which run along the neck, back and tail, which help break-up the animals’ profile – helping it blend into its environment perfectly and stalk unsuspecting prey. They are ambush predators, which stand absolutely still while perfectly mimicking the environment they are in, they have even been observed swaying in time with the leaves around them. It seems that this hunting method first appeared in the jungles of Isla Sorna, for the prehistoric Patagonian habitat of the Carnotaur was not as densely forested and the real animal was more likely to have chased its prey. However, they are still capable of bursting out of the undergrowth at great speeds and running down prey quite easily. They commonly hunt from dusk till dawn, and sleep during the day. When confused or upset they turn chalky white (as the park rangers soon discovered by shining a torch on them) but they can be found in many different colour phases.
Carnotaurus was the topic of much discussion between the InGen board members and Park management. InGen thought the Carnotaurs were distinctly interesting, and that they should be included in the Park tour, while the rangers found the animals quite difficult to control. Carnotaurus is one of the less studied dinosaurs of Jurassic Park, and to date, much of its behaviour is somewhat unknown.
I have yet to design a Skull logo for this animal. Work in Progress.
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Yeah, I’m currently working on a re-make of this InGen File which is much more realistic. I’m actually quite happy with the way the new Carnotaurus has turned out. You can’t really tell that it has been spliced with chameleon DNA with the current version (at least not without looking at the DNA molecule and chameleon I’ve drawn in the bottom right), but the new version has some dead give-aways that it is part chameleon…
I was considering having the background be a dark forest with palm fronds/tree ferns hanging from above and a chain-link fence reaching half way up the page (www.psdgraphics.com/file/chain…, with the new Carnotaurus in the foreground sporting a pattern that somewhat matches both the leaves and the fence from background. How’s that?
Well in the novel it is described as a predator that hunts during the night/early morning hours, so the scutes/dermal armour would be hidden in the darkness and they could for the most part be buried in the skin. Also I’ve given the new version a ridge of scales that run along the back which would help to break up its’ outline and help it blend in…
My interpretation here is more in line with the Jurassic park SEGA Game [link] , and the description of Carnotaurus from the second novel. I have it as an ambush predator, but I’m sure it could certainly burst out of the trees at great spped and head-butt an unsuspecting prey item.
Thanks, I'm working n a re-make of the male JPIII raptor. It's much more accurate now...
But I'm pretty busy, I overloaded on subjects this semester (I'm doing four). If I pass all my subjects, and enrol and pass a paleontology course run during the summer break by a sister university to mine, then I will be able to graduate this year. So I've kind-of been really focused since getting back from Central Australia. I have a couple reports due, and I have to start setting up a research project (working with skinks, and how they evolve away their legs relatively easily)... Not to mention all the time I clock in at my part-time job each week.
But I have been sketching in what little free time I have. Not so much InGen Files related stuff, but still dinosaurs and such. I'm planning an Overhaul of my InGen Files series (Basically I want to get all species out of the Beta stage of development and into Alpha - a step closer the final product) and include some new species that I've been working on (T-rex, Allosaurus...), and revise the stories of each species slightly and such.
Good luck with that contest.
I'm currently working on many more InGen Files to be uploaded soon (stay tuned). I love the way you do theropod feet by the way, and Your JP Troodon is how I wish they made it look in the game...
also can I use the description for my own.
As for your request, I will need more information before I can say yes or no. If you want to copy/paste this description from here for yours, then I would have to say no. This description is very specific to the InGen Files, and I have put a lot of work in my InGen Files project (both the art and the story) to let someone just use the description...
It looks good, very similar to your old version though. I would have probably changed it slightly from the old version, maybe completely camouflage it in front of the trees, or show it hunting something...
How big of prey could Carno take down. As in on Sorna
It’s actually the first time I’ve ever drawn a chameleon. I still need to design a Carnotaur skull logo for the upper right corner, and I’m thinking about tweaking the Carnotaur a little in the next version (making it a little more slender/less robust, and tweaking the eye to make it look/feel more natural) but other than that, this it. I may do a full body Supplemental File soon as well... For now, I am happy with this as a concept.
Looking forward to seeing your Carnotaur.
i will upload it tomorrow. it will not have chameleon eyes since i forgot to add that